Civil Ability Description Loremaster Allows you to identify enemies and items. Some enemies and items cannot be identified until this ability is increased sufficiently.
Welcome To The Divinity: Original Sin Subreddit!Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.Rules and Guidelines.Follow &.Submissions should relate to Divinity Original Sin or other works of Larian Studios.Do not put spoilers in the title of your post and mark your posts.Obscure textspoilers with the following:!This is spoilery!
Hey, I wanted some opinions on Civil Abilities. Which one do you think are must-have? Which one do you always pick even though they aren't that good?Here's my take on them:.
Persuasion: The only Civic Ability that will reward extra XP. A must-have. Lucky Charm: Extra loot is always good to take, even if you just resell it. Loremaster: I know it's easy enough to play without it but I like having enemy infos during fights.
Thievery: Probably the Civil Abilities that earn you the most money. It's easy enough to bypass the 'search' after a thief (especially for skill books). Opening locks is a nice bonus, especially since it allow Lucky Charm to trigger on more stuff. Bartering: Get you more money but it feels weaker than thievery. Telekinesis: Apparently you can abuse it to kill enemies by throwing them heavy items. Besides that it's pretty useless since you get teleportation gloves early in the game.
Sneaking: The 4 AP cost completely kill it. Thievery is a must-have every game, no matter what. The beginning of Fort Joy is such a huge pain in the ass without it. Bonus points for getting it on Fane or an undead custom character.Persuasion is 50/50.
You miss out on a lot of dialogue and a some shortcuts, but honestly it's not that big of a deal if you don't mind leaving a trail of bodies. If you want immersion, get persuasion. If you want to tear through the game, don't bother. You'd be better off with multiple characters maxing thievery.Loremaster: Good on a first playthrough so you can identify enemy strengths and weaknesses.
Pretty useless after since you can identify at a trader.Lucky Charm: Nice but really not necessary.Bartering: Gifting gold to traders to raise their attitude + thievery really makes this unnecessary.Telekinesis: Unless you're speedrunning there's not much point to it.Sneaking: Mod it or leave it. Telekinesis is pretty useful if you're roleplaying a magic thief like a shadowblade or something along that line. There are things that you must have telekinesis to steal and at high levels you can steal things from across the screen and it feels super satisfying. This is my favorite civic skill. Other skills are better overall but by no means is this a bad skill to have.I never bother with lucky charm after the nerf. Item drops from enemies are more than enough to arm my party. If I want something I'll just steal it or buy it.Max bartering plus 100 attitude let you buy things for super cheap.
And it's not expensive at all to reach 100 attitude with your favorite vendors. Even if you're just buying a couple things from a vendor, most of the time it still pays off to raise their attitude because you save so much more gold than the amount it takes to befriend them. If you're role playing a good character (no stealing, no murder) get this.Personally I always have Loremaster and Thievery.
All quests can be done without persuasion, albeit a bit suboptimal. Loremaster because I'm too lazy to let vendor id my gear. Overall I prefer Lucky Charm because it gives you access to more stuff (you could have bought the stuff you stole) however I believe Thievery gives more Gold.It's not the random junk you steal to resell that is important but more the stuff you will use. Skillbooks for instance.
One thing to remember is that Thievery is based on the base cost of the item, so the first level allow you to steal 300g worth but buying it would have cost 400 or something. It's especially true in Fort Joy since you can't have a high bartering ability and you probably didn't invest gold in a merchant you won't see again later. Persuasion must have all the time, up to 6 points.Thievery must have, early game there are no money, so on tactician/honour mode it's impossible to get past 4-5 level if you won't steal books/gear.Bartering good way to make money, give 200-500 gold to Tarquin to raise loyalty to 100%, have bartering and sell stuff to him. You will always have bunch of money that way.Others are fairly useless, Lucky Charm - cool but not really, Loremaster - can identify at any trader, Sneaking - sadly, almost useless skill, required only to get advantage at the start of the fight, if you don't have teleport. I would like to have more sneaky options in this game. Telekinesis, don't waste points, get it from items.
Congrats:)At end of Act 1 you should already have some books from quests and looting.At Act 1 if you clear all/almost all quests you're ending up with level 7-8 and with lots of gold. This is when stuff becomes easier as you get good gear from 'bosses' and have money for an upgrades, which is important on Tactician+ mode.Hardest part as I said is level 4 and 5, when you just escaped Fort Joy and clear first wave of Undeads (3 on bridge and 4 next to Wendigo). After that it's a walk in a park if you're using strategic approach. Next 'hard spikes' are only when you're changing Acts without upgrading your items first. For example in Act 2, if you're staying with level 6-7 items, you're getting owned, but as soon as you buy even basic gear for level 8-10, you're good to go. And starting from Act 2 you're receiving a lot of money, because a LOT of side-quests.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
March 2023
Categories |